MAYA ESSENTIAL TRAINING

MAYA ESSENTIAL TRAINING

Overview of Maya
■ Understanding the Maya interface
■ Setting up files and Maya projects
■ Configuring viewports
■ Customizing the interface
■ Navigating the Maya workspace
■ Using the hotbox and marking menus
■ Selecting objects
■ Using the Move tool
■ Rotating and scaling objects
■ Working with pivots
■ Understanding the Channel Box
■ The Attribute Editor

Maya Scenes
■ Organizing Maya Scenes
■ Working with the Outliner
■ Dealing with hierarchies
■ Object groups
■ Exploring Hypergraph
■ Hiding and showing objects
■ Working with layers
■ Working with selection masks

Working with Polygons
■ Creating Polygonal Models
■ Differences between NURBS and polys
■ Selecting polygonal components
■ Using Soft Select and reflection
■ Sculpting with the Sculpt tool
■ The Combine and Separate commands
■ Working with subdivision surfaces

Working with Meshes
■ Working with edge loops
■ Using Edge Flow for smooth geometry
■ Reorienting geometry using Spin Edge
■ Drawing detail with the Connect tool
■ Mirroring geometry
■ Modeling with nonlinear deformers
■ Modeling with lattices

NURBS-based Modelling
■ An Introduction to NURBS modeling and editing
■ Using NURBS primitives
■ The NURBS curve tools
■ Using NURBS Revolve

Cleaning up NURBS
■ Refining NURBS Models
■ Extracting NURBS curves from surfaces
■ Open/ Close curves and surfaces
■ Creating curves on a surface
■ Projecting curves on surfaces
■ Trimming NURBS surfaces
■ Using fillets to connect surfaces
■ Converting NURBS to polygons

Using Materials
■ Creating Materials
■ Overview of Maya renderers
■ The basics of materials
■ Creating and applying maps
■ Using bitmaps as texture
■ Working with the Hypershade window
■ Using the Ramp material
■ Displacement and bump maps
■ Mental ray materials

Using Textures
■ Applying Textures
■ Texture mapping
■ Projecting textures on surfaces
■ Applying multiple materials
■ UV mapping
■ The UV Texture Editor

Rendering your Scene
■ Render Settings
■ Lights and lighting types
■ Rendering shadows
■ Camera basics
■ Depth of field
■ Motion Blur
■ Reflections and refractions
■ Matching lights and shadows to images
■ Batch rendering

Animating in Maya
■ The animation interface
■ Set Key
■ The Graph Editor
■ The Dope Sheet
■ Animating objects along spline paths
■ Ghosting animation
■ Animation playback using Playblast
■ Creating animation cycles

FX in Maya
■ Maya Bifrost
■ Maya Fluids
■ Maya nCloth
■ Fields and Physics FX
■ Rigid bodies Dynamics
■ Maya nParticles
■Variety of effects using Maya Fx
And much more…

Rigging in Maya
■ Bones
■ The Joint tool
■ Understanding Hierarchy: Outliner
■ Skinning
■ Binding
■ Forward Kinematics vs Inverse Kinematics

Total Fees: 30,000/=
Total Duration: 20 Hrs (2 hours  x  10 Classes)
Training Mode: Individual Training, your own timetable

Live Online Classes  or Face to Face Direct Classes with our expert trainers.
Call +94 (0) 722000999 / +94 (0) 755123111 www.iss.lk. Medium : සිංහල / தமிழ் / English

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