Introduction to Cinema 4D
■ The Cinema 4D workflow
■ Differences between 2D and 3D
■ Navigating the viewports
■ Navigating using a three-button mouse and keyboard shortcuts
■ Exploring the interface
■ Configuring project settings
■ Application preferences
Creating and Understanding Objects
■ Exploring object hierarchy
■ Creating, selecting, and transforming objects
■ Object categories – active and passive objects
■ Comparing object types
■ The Attribute Manager
■ Creating a basic model with primitive and null objects
Working with Splines
■ Creating and working with splines
■ Selecting and transforming points on a spline
■ Nurb types
■ Manipulating paths from Adobe Illustrator
Polygonal Modeling Tools
■ Points, edges, and polygons
■ Modeling with the Knife tool
■ Modeling with the Extrude tool
■ Modeling with the Extrude Inner tool
■ The Create Polygon and Bridge tools
■ Creating a HyperNURBS object
■ Creating a simple model
Using Deformers
■ Working with deformers
■ The Wind Deformer
■ The Wrap Deformer
■ The Spline Wrap
Materials and Texturing
■ Understanding material channels
■ Applying materials: Projection methods
■ Reflective surfaces / shiny surfaces
■ Rough surfaces / bumpy surfaces
■ Transparent surfaces
■ Using alpha channels to create a label
■ Texturing type using multiple materials
Working with Lights
■ Understanding how lights work in the 3D world
■ Adjusting falloff to limit how light affects objects
■ Understanding light types
■ Creating and manipulating shadows
■ Creating light rays with visible light
■ Creating a simple three-point light setup
Keyframes and Animation
■ Understanding keyframe animation
■ Animating in the Timeline
■ The F-Curve Manager
■ Create an animated pause
Camera Movement and Control
■ Differences between the Editor Camera and a camera object
■ Exploring field of view and aspect ratio
■ Explaining parallax in camera movement
■ Creating a dynamic camera movement
■ Refining and previewing a camera movement
FX in Cinema 4D
■ Bifrost
■ Fluids
■ nCloth
■ Fields and Physics FX
■ Rigid bodies Dynamics
■ nParticles
■Variety of effects using Cinema 4D
And much more…
Rigging in Cinema 4D
■ Bones
■ The Joint tool
■ Understanding Hierarchy: Outliner
■ Skinning
■ Binding
■ Forward Kinematics vs Inverse Kinematics
Output and Rendering
■ The render engine
■ Render settings
■ Rendering still images vs. animation
■ Setting up multi-pass rendering for still images
■ Batch-rendering multiple files
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